"Crap," I say, having to dodge construction by the university and some idiots who are skateboarding on totally the wrong side of the road. "I hope you appreciate what I am going through to get this movie for you, kid."
Nothing from the back seat.
"Hey," I say. "HEY! I SAID, I hope you appreciate what I'm going through to get this movie for you!"
"What movie?" she mutters.
"Oh, fine," I say. "This movie you've forgotten about, apparently. Let's just go home."
"No! No! I remember! I was just distracted thinking about Visual Basic!"
Well, okay then.
Here's the thing: the kid wants to learn how to write computer games. You might have noticed, reading this blog, that I am just slightly computer impaired. (All right: I can turn them on and off, and I know to reboot if, after having turned them on, they start acting funny. That is very nearly the extent of my computer skilzs.) So when she came to me yesterday and started talking about this computer game she wanted to write and how hard was it, exactly, to learn to write games, I was wholly and completely out of my depth.
We went to all the various libraries in Pork Smith today and found them, as you might expect, nearly useless. The University library had some books (on Visual Basic, yes), but these are aimed at college freshmen, and while she does, technically, read on that level, yikes, I was hoping for something a little more, um, something aimed at a 10 year old?
So here's my question for anyone who might know: what book or resource should I be looking for? She's ten, she's clever, she hasn't had all that much math yet, one of her parents knows a tiny bit about computers (he did tech support) the other is a total idiot, we need a kind of an introduction the writing code for games, or an idea to what we might look at if she wants to learn to write code for games -- see? I don't even know how to form this question.